Unlike the previous game, it features an autosave function - but don't be fooled into a sense of security: Ori and the Will of the Wisps is significantly harder than its predecessor. ![]() It adds challenges, a race mode, plus a whole bunch of new activities such as allowing you to buy and improve new abilities and even develop your own settlement. It feels more like a quasi-RPG as it introduces NPCs that Ori can interact with and complete quests for. Instead of the simplicity of a gameplay-driven plot with scarce narration, it tells its story through long, detailed cutscenes. Through its first hour, Ori awes with its visibly altered formula - much like Hollow Knight, it has been more fleshed out. Initially, it seems that Moon Studios wanted to make a sequel in a format similar to what Bioware did to Mass Effect: thanking its predecessor for the solid foundations and then creating something completely new on top of them. Its success sparked a whole new wave of similar titles, including the likes of Hollow Knight and Dead Cells. And that's because this charming, snow-white creature managed to save not only its dying homeland - but also the entire Metroidvania genre. Ori's first journey, as he escaped clutches of the evil owl Kuro and tried to restore life to the forest, left a meaningful mark on the recent history of video games. Through gameplay alone, it managed to tell a story of a small forest spirit fighting against the cruelty of nature. The first game was a beautiful, wondrous and surprisingly challenging game. You can already guess to which category Ori and the Will of the Wisps belongs. There's no need to scribble over it or change it into comma because that full stop was put there to give the game a perfect finish. Even if that ending offers possibilities, the full stop, ultimately stands in its rightful place. Ironically, this often brings the opposite effect than the one desired: it can be quite difficult to carry on a story that has already ended. Having found yourself with a golden goose on your hands, it seems reasonable to bet on a successful franchise rather than risk starting over with a new one. ![]() ![]() Others, such as The Last of Us, Final Fantasy X, or Life is Strange, sprout follow-ups more spontaneously, solely thanks to the success of the original. Some, like the Mass Effect trilogy, are planned from the top-down from the beginning, with scripts that stretch to thousands of pages. Generally, there are two types of continuation.
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